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Octopath Traveler 2 is a game with eight playable characters, each with their own unique story chapters. The stories are generally independent of one another, but there is some overlap, as companions will often acknowledge each other through party banter and the new Shared Stories. The game takes place in the world of Solistia, which is divided into regions.
To get to Stormhill, you must first head to Western Montwise Pass, which can be reached by traveling one map left from Montwise, then heading left until you reach a save point. From there, head north up the long flight of stairs. Alternatively, you can travel to Stormhill from Flamechurch by going straight through Eastern Flamechurch Pass until you reach Borderfall, then turning north.
Characteristics | Values |
---|---|
Location | Stormhail City |
Region | Northern Montwise Pass |
How to get there | Head to Western Montwise Pass, then far left until you reach a save point. From there, head north up the long flight of stairs. |
What You'll Learn
- Knock out a guard at Montwise Pass
- Challenge a man to a duel
- Find Vados at Sacred Guard Headquarters
- Stay at the inn
- Guide Crick's spirit
Knock out a guard at Montwise Pass
To knock out a guard at Montwise Pass, you'll need to be at least level 32. The guard is located at the Northern Montwise Pass, which is the route to Stormhail. To get there, leave Montwise and follow the path west until you reach a fork where the save point is. From there, follow the path north until you find the entrance to a mine shaft. The guard will be blocking the way, but you can knock him out and head inside.
Montwise Pass is small but has a lot of paths and can be confusing to navigate. From the entrance, turn right immediately to find a chest with Healing Grape (M). Head up the ramp and you'll see a chest behind a ladder. Go right to find an entrance, head inside, and go left to reach a chest with Gold Dust.
Return and ignore the ladder. Head left up the steps; you'll see that they go up and to the right. Ignore these and head left to reach a chest with Large Silver Ore. Return and go up the stairs to the right. You'll now be at a 4-way fork. The bottom-right path leads to the ladder, so ignore it and go left first to find another chest with Gold Dust.
Return and head north up the ramps. Once you reach another fork, go left for a chest with Slumber Sage. Head up the stairs, cross the bridge, and save your game. From here, head south and to the right to find a chest with Shadow Soulstone (M).
From here, go south down the long ladder for a Large Silver Ore. Head back up, go past the save point, and before you go up the wooden ramp, go left and follow this path to reach a chest with an Unerring Necklace.
Return and now go up the ramp and exit the mine shaft.
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Challenge a man to a duel
To challenge a man to a duel in Octopath Traveler 2, the player must use the "`Challenge` path action". This is a recurring path action that allows the player to challenge a townsperson to a feat of strength. The player can duel certain non-playable characters in the game in one-to-one combat.
In Octopath Traveler II, Hikari Ku possesses the "Day Challenge" path action, which allows him to duel certain non-playable characters in the game. When Hikari challenges a townsperson, all other party members will be excluded from the fight. Hikari may use any skill or item as if he was in a regular battle.
In Octopath Traveler, Olberic Eisenberg has the "Noble Challenge" path action, which allows him to duel certain non-playable characters in the game in one-to-one combat. When Olberic challenges townsfolk to a duel, they will enter combat between Olberic and the single enemy; all other party members will be excluded from the fight.
Challenging an NPC to a duel can be used to remove people that may be blocking a pathway, can be used to solve many side quests, or can be used to earn extra money or experience.
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Find Vados at Sacred Guard Headquarters
To find Vados at Sacred Guard Headquarters, you must first head to Canalbrine, where Temenos will be investigating a murder mystery. Make your way to the commotion in town to find the scene of a hooded man stabbing an apothecary. Speak to the townsfolk to get some answers.
Make your way to Lucian's house on the west side of town to question him. Temenos and Crick will begin to search the place, and a scene will show that the head of the Sacred Guard, Captain Kaldena, has arrived in Canalbrine with her crew.
Back at Lucian's house, Temenos will use his detective vision to figure out what happened. Interact with the glowing spots in the room to piece the clues together. You will find books on prayer that explain how to pray properly and how to invite curses. Someone is committing these murders in the opposite order of a correct prayer, which would cause a curse. Using this logic, Temenos concludes that the next victim will be a dancer.
Use Temenos' nighttime Path Action, Coerce, on the hooded man standing closest to the stage. Use Staff attacks to lower his shield points to zero and successfully acquire information. It turns out that the culprit is the same person you spoke to back in Chapter 1 in front of the Flamechurch Cathedral. After being exposed, he goes after Hermes, but Crick steps in just in time.
Vados then jumps from the second-story balcony and runs over to the Sacred Guard's ship at the dock. The ship is a Danger Level 14 area that serves as a mini-dungeon on your way to Vados. It won't take you long to get through it and find the boss. Many enemies on the ship are weak to Dagger and Ice attacks, so Throné and Osvald are good companions here. Bringing Hikari and/or Ochette can also help to exploit several weapon weaknesses during the boss fight.
After defeating Vados, Captain Kaldena and her crew will arrest him and take him away. Crick will get the chance to interrogate Vados at the Sacred Guard headquarters.
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Stay at the inn
Staying at an inn in Octopath Traveler 2 is a great way to heal your party and prepare for the next leg of your journey. Inns can be found in towns and cities across the world map, and they offer a range of services to help you on your adventure.
When you stay at an inn, your party's HP and SP will be fully restored. This is crucial to keep your characters in fighting shape, as you'll need to take on various enemies and bosses throughout the game. Inns also provide a place to rest and save your progress, so you can pick up where you left off if you need to take a break from playing.
Additionally, inns are a great place to manage your party composition. Here, you can swap out party members, change their equipment, and level up their jobs. This is especially useful if you want to try out different character combinations or adjust your strategy for upcoming battles.
While staying at an inn provides essential benefits, it's important to note that it comes at a cost. The price of staying at an inn depends on the town and your current level, but it can range from affordable to quite expensive. As you progress in the game and take on tougher challenges, staying at an inn becomes a worthwhile investment to keep your party in top shape.
In conclusion, staying at an inn in Octopath Traveler 2 is a vital part of your journey. It allows you to heal your party, save your progress, and manage your characters' equipment and jobs. While it comes at a cost, the benefits it provides are well worth the price, ensuring that your party is ready to face the challenges that lie ahead.
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Guide Crick's spirit
Crick's Spirit Guide
Crick's Spirit is a dungeon in the game Octopath Traveler 2. It is located in the Gravell Wilds area of the Winterlands. The dungeon is recommended for level 50 characters.
Enemies
- Curator - weak to Sword, Bow, Ice, and Light
- Pure Elemental - weak to Staff, Ice, and Lightning
- Ancient Sentinel - weak to Sword, Bow, Ice, and Light
Boss Fight
The boss of Crick's Spirit is Osvald's Father. The boss has two phases, and the second phase begins when he starts talking. Here are his weaknesses:
Phase 1: Spear, Staff, Wind, Holy
Phase 2: Sword, Bow, Ice, Dark
Pure Elementals: Staff, ???, Ice, Lightning, ???, ???
Strategy
Osvald's Father has two phases with completely different weaknesses. On top of hitting quite hard, the boss also likes to inflict a cursed flame-type move that can drain SP/BP/HP when you perform an action. Make sure you read which drain it is so you can manage your HP/SP accordingly.
It is recommended to bring a Cleric to the fight to heal the party and remove any negative status effects. You can also bring a Scholar to exploit the boss's weaknesses with magic attacks. If you have the Armsmaster secondary job, use the Deep Analysis skill to deal more damage.
The boss summons Pure Elementals, which do multi-attacks that can threaten your weaker party members. Make sure to break and kill them quickly. Hikari is also a good choice for this fight, as his skillset is useful for breaking the boss.
Rewards
Upon defeating Osvald's Father, you will receive the following rewards:
- 1,200 Leaves
- 1,200 Experience
- Ancient Sentinel Core x2
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Frequently asked questions
Stormhail is in the far northeast of Solista. To get there, you need to reach the Western Montwise Pass, which you can do by going one map left from Montwise, then heading left until you reach the save point. From there, head north up the stairs.
You can also head to Stormhail from Flamechurch. Go right through Eastern Flamechurch Pass, then continue straight when you hit Borderfall. Continue straight until you reach Western Montwise Pass, then head north.
You will encounter a man blocking your way who will challenge you to a duel. You will need to defeat him to pass. He has 6 Strength and is weak to Sword, Darkness, and one other physical weapon (staff, dagger, or bow). He has approximately 15,000 HP.
You will be able to enter Northern Montwise Pass, which you need to get through to reach Stormhail. There is only one true path, and the other branching paths lead to around half a dozen loot chests.